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Thread: Metaverse

  1. #21
    Quote Originally Posted by bundabergdevil View Post
    This article on 'virtual influencers' and Meta caught my eye. This might seem silly to some folks but there are a number of these virtual beings with social media accounts that have a pretty significant following --- and I could see it growing over time and being a hook to dive into the Meta-verse.

    https://www.voguebusiness.com/techno...etaverse-ready
    I suspect most retail CEOs will share Olson’s opinion….

    “As we think about the metaverse, it’s a very natural convergence of the virtual and physical worlds,” says Olson.

    I’d be very surprised if Amazon doesn’t also become a major player soon (maybe, already?).

  2. #22
    Could all of Bitcoin’s major attributes (which Wheat loves) be utilized to create a Metacoin?

  3. #23
    Join Date
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    I'm still not really clear on what the Metaverse is and as someone who is usually a late adopter of technology, I'm in no rush to find out, but I thought it was interesting that Wharton is having a certificate program in the Metaverse.

    https://penntoday.upenn.edu/news/wha...28724-45854852

  4. #24
    Quote Originally Posted by CrazyNotCrazie View Post
    I'm still not really clear on what the Metaverse is and as someone who is usually a late adopter of technology, I'm in no rush to find out, but I thought it was interesting that Wharton is having a certificate program in the Metaverse.

    https://penntoday.upenn.edu/news/wha...28724-45854852
    Thanks, seems very applicable to EMBA efforts.

    IIRC, this research was done by Citi…. “Research analysts estimate the metaverse economy could become a $13 trillion market by 2030.”

  5. #25
    Quote Originally Posted by Jeffrey View Post
    Thanks, seems very applicable to EMBA efforts.

    IIRC, this research was done by Citi…. “Research analysts estimate the metaverse economy could become a $13 trillion market by 2030.”
    Probably more information than most want, but here’s Citi’s research report….

    https://ir.citi.com/gps/x5%2BFQJT3Bo...VtwC5B2%2Fc%3D

  6. #26
    Join Date
    Nov 2007
    Location
    Raleigh, NC
    Quote Originally Posted by Jeffrey View Post
    Thanks, seems very applicable to EMBA efforts.

    IIRC, this research was done by Citi…. “Research analysts estimate the metaverse economy could become a $13 trillion market by 2030.”
    Strikes me as an absurdly high number, but after thinking for a moment I suppose that is probably global not just US and so is at least plausible (but still seems high, 2030 is not that far away in the grand scheme of things).

  7. #27
    Quote Originally Posted by Acymetric View Post
    Strikes me as an absurdly high number, but after thinking for a moment I suppose that is probably global not just US and so is at least plausible (but still seems high, 2030 is not that far away in the grand scheme of things).
    It’s definitely on the high end of estimates. The range (IIRC, Goldman, McKinsey, & Citi.) I’ve seen runs $2.5-$13 trillion. IIRC, the median was $8-10 trillion.

  8. #28
    Quote Originally Posted by Jeffrey View Post
    It’s definitely on the high end of estimates. The range (IIRC, Goldman, McKinsey, & Citi.) I’ve seen runs $2.5-$13 trillion. IIRC, the median was $8-10 trillion.
    $2 trillion seems absurdley high.

  9. #29
    Quote Originally Posted by PackMan97 View Post
    $2 trillion seems absurdley high.
    Here’s McKinsey’s….

    “While estimates of the potential economic value of the metaverse vary widely, our bottom-up view of consumer and enterprise use cases suggests it may generate up to $5 trillion in impact by 2030— equivalent to the size of the world’s third-largest economy today, Japan. It is shaping up to be the biggest new growth opportunity for several industries in the coming decade, given its potential to enable new business models, products, and services, and act as an engagement channel for both business-to- consumer and business-to-business purposes.

    The potential impact of the metaverse varies by industry, although we believe it holds implications for all. For instance, we estimate it may have a market impact of between $2 trillion and $2.6 trillion on e-commerce by 2030, depending on whether a base or upside case is realized. Similarly, we estimate it to have an impact of $180 billion to $270 billion on the academic virtual learning market, a $144 billion to $206 billion impact on the advertising market, and a $108 billion to $125 billion impact on the gaming market. These effects may manifest in very different ways across the value chain, however.”

    https://www.mckinsey.com/~/media/mck...-metaverse.pdf
    Last edited by Jeffrey; 08-18-2022 at 03:58 AM. Reason: add McKinsey report link

  10. #30
    "Virtual influencers" takes two terms that already make me feel old and binds them together, making me even older.

  11. #31
    Quote Originally Posted by Jeffrey View Post
    Here’s McKinsey’s….

    “While estimates of the potential economic value of the metaverse vary widely, our bottom-up view of consumer and enterprise use cases suggests it may generate up to $5 trillion in impact by 2030— equivalent to the size of the world’s third-largest economy today, Japan. It is shaping up to be the biggest new growth opportunity for several industries in the coming decade, given its potential to enable new business models, products, and services, and act as an engagement channel for both business-to- consumer and business-to-business purposes.

    The potential impact of the metaverse varies by industry, although we believe it holds implications for all. For instance, we estimate it may have a market impact of between $2 trillion and $2.6 trillion on e-commerce by 2030, depending on whether a base or upside case is realized. Similarly, we estimate it to have an impact of $180 billion to $270 billion on the academic virtual learning market, a $144 billion to $206 billion impact on the advertising market, and a $108 billion to $125 billion impact on the gaming market. These effects may manifest in very different ways across the value chain, however.”

    https://www.mckinsey.com/~/media/mck...-metaverse.pdf
    Strange they didn’t mention the impact on the medicinal field. It could add a whole new dimension to virtual doctor visits especially for specialists in underserved areas.

    Also I didn’t see this one coming.

    https://www.washingtonpost.com/world/2022/08/18/japan-drinking-competition-alcohol-tax/

    “The contest asks the participants to propose new ways to spur booze sales, including using artificial intelligence and tapping on the metaverse — the virtual universe”

  12. #32
    Join Date
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    Quote Originally Posted by Kdogg View Post
    Strange they didn’t mention the impact on the medicinal field. It could add a whole new dimension to virtual doctor visits especially for specialists in underserved areas.
    Well, to have any added value over just a video call it seems like the granularity of your digital representation would have to be pretty close to 1:1, wouldn't it? That's the kind of thing that might be 100+ years away (if it can even be demonstrated to be possible, which is itself likely far off), so that might be why we aren't hearing much about it. Perhaps I'm missing some obvious use case though.

    On the other hand I have seen it in the context of medical (and specifically surgical) training (probably in one of the links in this thread to be honest so maybe everyone here has seen it). That is somewhere I could imagine there would be some real value, although I'm not confident it could be a total replacement for real physical world surgical experience.

  13. #33

    Additional Random Thoughts

    It isn't obvious how numbers get counted in the 'potential value/market' estimates. They could be pulling in monetary contributions of e-commerce and developments that would have occurred had the "Metaverse" not been there. Should the appearance of a keyboard (virtual typing) and paper output from within the Metaverse be valued here even though it does the same thing that the original Word Processors did? It will certainly cost the developers to address, but does it bring any additional value?

    Meta seems to be wanting to create the next step toward a Star Trek Holodeck; an environment you can step into (or wear) that gives you more of a 3D experience. Playing the original Pong game will be quite different than playing tennis/ping pong against a virtual star like Serena Williams. There are a lot of interesting features highlighted in the original video (in the first message of this thread), but I imagine it will look appreciably different. How does the sharing of documents for development (i.e., Google Docs) translate into the shared control of objects in the Metaverse. The example they showed in the video of people's avatars playing cards implies shared control/manipulation of a deck of cards. I can foresee something simple like a couple of people having a catch with a baseball being a challenge (this is where feedback into the hand when the ball hits your 'mit' would come in .. handy).

    Meta's "ownership" of the environment that others will build into reminds me a bit of when Microsoft successfully issued DOS as an Operating System (OS) for PCs. Much licensing took place (money to Microsoft); this was more of a co-development rather than open APIs at the beginning. Remember there was a parallel development for Apple with their MACs and OS (MAC OS X). The big difference was that Apple provided hardware in addition to the software (still true today), and they're much more protective of other vendor developing to or in their environment.
    The evolution of the profit/development value of owning the OS became more obvious when Windows was introduced. Yet another set of developments to do the same thing, but with a twist (multi-tasking).

    The evolution of peripherals was always interesting. You start with Printers and the input devices (the Mouse). You still need that API to connect if you are not the OS owner (i.e., Meta for the Metaverse). Being able to print things, or save data, from the Metaverse will be interesting. No doubt that this will be an evolution and some big things will be missing from the first generic/release.

    This brings up issues of backward compatibility. How much of what exists today, or what will be developed for the early Metaverse, will be able to be carried over to future versions. Anyone who owned or loved a DOS based game knows that when Windows came along, most programs needed an upgrade to be compatible with Windows. This was a hidden expense or even worse, you never got an upgrade from the program developer. Do you want to upgrade to a new (for example) headset each time an advance in the Metaverse occurs? Will you even have a choice?

    Based on the video, every user seemed to have an incredibly big room (their actual house) to do things in. Will we all need to buy new houses or expand room sizes to do things?

    Not convinced yet if the Metaverse is Evolutionary or Revolutionary.

    Larry
    DevilHorse

  14. #34
    Quote Originally Posted by Acymetric View Post
    Well, to have any added value over just a video call it seems like the granularity of your digital representation would have to be pretty close to 1:1, wouldn't it? That's the kind of thing that might be 100+ years away (if it can even be demonstrated to be possible, which is itself likely far off), so that might be why we aren't hearing much about it. Perhaps I'm missing some obvious use case though.

    On the other hand I have seen it in the context of medical (and specifically surgical) training (probably in one of the links in this thread to be honest so maybe everyone here has seen it). That is somewhere I could imagine there would be some real value, although I'm not confident it could be a total replacement for real physical world surgical experience.
    I would have thought the same thing but then you see research that makes you go WOW! Stuff like this.

    Ultrasound imaging gets small and wearable.

    "Depending on placement, the patch could provide continuous imaging of blood vessels, heart, muscle, diaphragm, stomach, or lung. The heart or lungs could be stably and continuously imaged even while volunteers were jogging or cycling."

    It's all part of the plan for Bill Gates' nanobots 65% of use have.

  15. #35
    Join Date
    Feb 2007
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    Greenville, SC
    Quote Originally Posted by Kdogg View Post
    I would have thought the same thing but then you see research that makes you go WOW! Stuff like this.

    Ultrasound imaging gets small and wearable.

    "Depending on placement, the patch could provide continuous imaging of blood vessels, heart, muscle, diaphragm, stomach, or lung. The heart or lungs could be stably and continuously imaged even while volunteers were jogging or cycling."

    It's all part of the plan for Bill Gates' nanobots 65% of use have.
    Despite the Covid cover story, the deep truth is that the "pandemic" is due to the the ongoing nano-wars between the Gatesian and Jobsian bots. We are the battlefield.

    1. Prove me wrong.

    2. All those who with opposition opinions are part of the coverup.

  16. #36
    Join Date
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    Outside Philly
    Quote Originally Posted by Mtn.Devil.91.92.01.10.15 View Post
    "Virtual influencers" takes two terms that already make me feel old and binds them together, making me even older.
    Given the esteem with which you’re held on DBR, I’d call you a virtual influencer!

  17. #37
    Quote Originally Posted by bundabergdevil View Post
    Given the esteem with which you’re held on DBR, I’d call you a virtual influencer!
    I... I don't know what to do with that!

  18. #38
    I read this as "Meatverse" at first, and was super excited.

  19. #39
    Quote Originally Posted by ClemmonsDevil View Post
    I read this as "Meatverse" at first, and was super excited.
    What "burg" did you grow up in?

    Larry
    DevilHorse

  20. #40
    Quote Originally Posted by Kdogg View Post
    Strange they didn’t mention the impact on the medicinal field. It could add a whole new dimension to virtual doctor visits especially for specialists in underserved areas.
    Strongly agree. I’ve read other reports placing substantial value on the medicinal component. IMO, it seems like a logical cost reduction methodology.

    IIRC, the largest percentage cost growth, in the last 30 years, is education and medical. I think the metaverse will enable us to substantially slow those cost growth rates.

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