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Thread: Metaverse

  1. #61
    I mean, it seems like a couple of the use cases they show in the video release are quite good: 1.) watching movies that have "theater quality" size/sound/picture quality in your own house without having to buy a separate projector/screen -- although you watch it by yourself unless someone else has another one next to you and watching the same thing. 2.) Even more realistic Facetime from the headset-wearer BUT remains to be seen how the "Face scanning" image/projection is received by the person on the other end.

    The other stuff like browsing pictures and web browsing seems like not a big game changer at this point to move the needle. Maybe doing cool "3d recordings" and "re-living" memories could be nice, but people are pretty complacent with the quality of their iPhone movies at this point.

    But clearly Apple took a VERY intentional approach to say you can STILL see/interact with the "real world" instead of creating a "new world." And just projects images/sounds onto the existing world as desired. It looks actually very "Minority Report"-ish with the hand movements and floating screens.

    Obviously, as stated above, the cost will be the big hurdle to start so we'll see how it evolves/lands with the "first adopters" and rich/corporate buyers.

  2. #62
    Quote Originally Posted by Bluedog View Post
    The iPhone certainly was a move forward in technology but perhaps the greater innovation was the financing model for consumers to be able to "afford" a nearly $1000 phone from the onset and people thinking it's not too bad.
    The iPhone was actually not that great of a move forward in technology...the first model was 2G only, AT&T only (remember, the iPhone didn't come to Verizon for 3 years!), had no app store, etc. The biggest innovation wasn't even financing...it was multi-touch. The user interface that seems so obvious now (pinch to zoom) was essentially pioneered on the iPhone, and it changed people's perception of phones/PDAs entirely. When the original iPhone came out, I was using a Palm Treo with a stylus. I can't imagine using a stylus on a phone today.

    In terms of the pricing, it's no accident that this was released with the "Pro" label. iPhone today starts at $429, while iPhone Pro starts at $999. iPad starts at $329 vs. iPad Pro at $799. Even AirPods start at $129 vs. AirPods Pro at $249. Expect the eventual "Apple Vision" to be targeted to start at a similar price ratio (say $1499 vs. today's $3499 for the Pro). That's still expensive and will be a challenge, but this first part isn't supposed to sell in volume. As was pointed out above, $3500 is what this kind of technology costs today.

  3. #63
    Quote Originally Posted by BlueDevil2K View Post
    The iPhone was actually not that great of a move forward in technology...the first model was 2G only, AT&T only (remember, the iPhone didn't come to Verizon for 3 years!), had no app store, etc. The biggest innovation wasn't even financing...it was multi-touch. The user interface that seems so obvious now (pinch to zoom) was essentially pioneered on the iPhone, and it changed people's perception of phones/PDAs entirely. When the original iPhone came out, I was using a Palm Treo with a stylus. I can't imagine using a stylus on a phone today.

    In terms of the pricing, it's no accident that this was released with the "Pro" label. iPhone today starts at $429, while iPhone Pro starts at $999. iPad starts at $329 vs. iPad Pro at $799. Even AirPods start at $129 vs. AirPods Pro at $249. Expect the eventual "Apple Vision" to be targeted to start at a similar price ratio (say $1499 vs. today's $3499 for the Pro). That's still expensive and will be a challenge, but this first part isn't supposed to sell in volume. As was pointed out above, $3500 is what this kind of technology costs today.
    Right, it wasn't a huge move forward in CELL PHONE technology. It was a huge move forward in thinking what IS a cell phone designed. It was the first one to really focus on making the screen the whole thing and as you said multi-touch and a keyboard that comes and goes as you please. Basically, making a cell phone a phone + internet browser + iPod and optimizing the design to accommodate those three functions. So, I think we agree, but I also think the financing model can't be overlooked as a key to its success.

    If one hasn't watched Steve Jobs presentation of the unveiling of the original iPhone, I recommend to do so. It's pretty epic:
    https://www.youtube.com/watch?v=x7qP...uperapple4ever

  4. #64
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    Quote Originally Posted by Bluedog View Post
    If one hasn't watched Steve Jobs presentation of the unveiling of the original iPhone, I recommend to do so. It's pretty epic:
    https://www.youtube.com/watch?v=x7qP...uperapple4ever
    That was less than 20 years ago. Incredible. Harry Potter was on his fifth film that year.

  5. #65
    Quote Originally Posted by Bluedog View Post
    I mean, it seems like a couple of the use cases they show in the video release are quite good: 1.) watching movies that have "theater quality" size/sound/picture quality in your own house without having to buy a separate projector/screen -- although you watch it by yourself unless someone else has another one next to you and watching the same thing. 2.) Even more realistic Facetime from the headset-wearer BUT remains to be seen how the "Face scanning" image/projection is received by the person on the other end.

    The other stuff like browsing pictures and web browsing seems like not a big game changer at this point to move the needle. Maybe doing cool "3d recordings" and "re-living" memories could be nice, but people are pretty complacent with the quality of their iPhone movies at this point.
    These use cases are interesting, but autonomous control of robots is where it’s at. Imagine all five senses brought to you to explore what you want to explore.

    https://spectrum.ieee.org/amp/xprize...tar-2659841487

  6. #66
    Ok so this is incredible. Facebook has developed photorealistic avatars. It’s a long video but the first 5 minutes will blow your mind. I am unsure how they went from cartoon avatars to this so quickly.

    /https://m.youtube.com/watch?v=MVYrJJNdrEg

  7. #67
    Quote Originally Posted by LasVegas View Post
    Ok so this is incredible. Facebook has developed photorealistic avatars. It’s a long video but the first 5 minutes will blow your mind. I am unsure how they went from cartoon avatars to this so quickly.

    /https://m.youtube.com/watch?v=MVYrJJNdrEg
    Very cool…. Thanks!

  8. #68
    IMO, Apple’s Vision Pro has us one step closer to the Metaverse. I think this review does a good job explaining where we are and where we need to get….

    https://www.theverge.com/24054862/ap...features-price

  9. #69
    Many Vision Pro reviews are being released and the similar comments are, “What’s clear is that Apple is now committed to VR, which could mean more people walking the streets wearing headsets, or yet another company struggling to convince us all to jump into the metaverse.”

    https://apple.news/ABlFf1ayUSrGgfV_9vxBpUA

    https://apple.news/AqN7LLWjgSkyljxSwEnL6vg

  10. #70
    Quote Originally Posted by Jeffrey View Post
    Many Vision Pro reviews are being released and the similar comments are, “What’s clear is that Apple is now committed to VR, which could mean more people walking the streets wearing headsets, or yet another company struggling to convince us all to jump into the metaverse.”

    https://apple.news/ABlFf1ayUSrGgfV_9vxBpUA

    https://apple.news/AqN7LLWjgSkyljxSwEnL6vg
    I'm confused...it's been out for about two months, right?

  11. #71
    Quote Originally Posted by BlueDevil2K View Post
    I'm confused...it's been out for about two months, right?
    Nobody had posted on this thread in more than six months. Seems like something worthy of discussion on the Metaverse thread. We could ask the OP, but I’m sure they would agree.

  12. #72
    Quote Originally Posted by Jeffrey View Post
    Many Vision Pro reviews are being released and the similar comments are, “What’s clear is that Apple is now committed to VR, which could mean more people walking the streets wearing headsets, or yet another company struggling to convince us all to jump into the metaverse.”

    https://apple.news/ABlFf1ayUSrGgfV_9vxBpUA

    https://apple.news/AqN7LLWjgSkyljxSwEnL6vg
    This version is more like a proof of concept. It's really cool but lacks any type of killer app or use case and is really expensive. It's also more of an AR (augmented reality) that a VR experience. That mainly comes down to theapplications available.

  13. #73
    Anyone here actually have one of these devices? If so do you use it? Like it? They are certainly interesting but I'm not sure about the case for how it gets used.

  14. #74
    Quote Originally Posted by mpj96 View Post
    Anyone here actually have one of these devices? If so do you use it? Like it? They are certainly interesting but I'm not sure about the case for how it gets used.
    I have a friend that bought one and then returned it when he realized there wasn't much from a consumer perspective. This is a guy that has a full blown racing simulator and high end PC required to run it and jumps at new tech. Outside of watching movies which he said was an absolute experience there was nothing else that justified $35000.

  15. #75
    Quote Originally Posted by Jeffrey View Post
    Nobody had posted on this thread in more than six months. Seems like something worthy of discussion on the Metaverse thread. We could ask the OP, but I’m sure they would agree.
    Oh, it absolutely is...see our posts on this very topic in this thread last June. I was just confused by the use of the present tense ("reviews are coming out") but the first review (at least) being from late January.

  16. #76
    Quote Originally Posted by Kdogg View Post
    I have a friend that bought one and then returned it when he realized there wasn't much from a consumer perspective. This is a guy that has a full blown racing simulator and high end PC required to run it and jumps at new tech. Outside of watching movies which he said was an absolute experience there was nothing else that justified $35000.
    Thanks for your friend’s review. I doubt Apple has sold many compared to their other products. It certainly is their most poorly received new release in a long time.

    However, I think it’s another substantial step forward for the Metaverse. VR, AR, or MR advancements move us towards a pair of light weight Metaverse glasses and applications galore. I think the big boys (Meta, Apple, Google, and Microsoft) will get us there in the next decade. Add AI to the equation and possibilities seem endless.

  17. #77
    Quote Originally Posted by Jeffrey View Post
    Thanks for your friend’s review. I doubt Apple has sold many compared to their other products. It certainly is their most poorly received new release in a long time.

    However, I think it’s another substantial step forward for the Metaverse. VR, AR, or MR advancements move us towards a pair of light weight Metaverse glasses and applications galore. I think the big boys (Meta, Apple, Google, and Microsoft) will get us there in the next decade. Add AI to the equation and possibilities seem endless.
    Maybe it's semantics, but see this post: https://forums.dukebasketballreport...64#post1606264

    I don't think this is a step towards the Metaverse (as it had been proposed), but rather a Metaverse killer. AR? Absolutely. VR? Maybe. Something entirely different? I believe so.

    Also, this was never intended to be sold in volume. It's for early adopters and programmers who are working to figure out the killer app(s) so that the next generation (or the one after that) sells in massive quantities. It's a polished development kit.

  18. #78
    Quote Originally Posted by BlueDevil2K View Post
    Maybe it's semantics, but see this post: https://forums.dukebasketballreport...64#post1606264

    I don't think this is a step towards the Metaverse (as it had been proposed), but rather a Metaverse killer. AR? Absolutely. VR? Maybe. Something entirely different? I believe so.

    Also, this was never intended to be sold in volume. It's for early adopters and programmers who are working to figure out the killer app(s) so that the next generation (or the one after that) sells in massive quantities. It's a polished development kit.
    That's spot on. It is an impressive piece of hardware but everyone is just a beta and a Q@A tester right now.

  19. #79
    Quote Originally Posted by BlueDevil2K View Post
    Maybe it's semantics, but see this post: https://forums.dukebasketballreport...64#post1606264

    I don't think this is a step towards the Metaverse (as it had been proposed), but rather a Metaverse killer. AR? Absolutely. VR? Maybe. Something entirely different? I believe so.
    Yep, definitely, semantics (MR, AR, or VR). Over time there will probably be a few more names and acronyms all leading towards a pair of light weight Metaverse (or, another name) glasses and applications galore.

    “What’s clear is that Apple is now committed to VR, which could mean more people walking the streets wearing headsets, or yet another company struggling to convince us all to jump into the metaverse.”

    https://apple.news/ABlFf1ayUSrGgfV_9vxBpUA

  20. #80
    Quote Originally Posted by Kdogg View Post
    That's spot on. It is an impressive piece of hardware but everyone is just a beta and a Q@A tester right now.
    IMO, the same could be said of the first generation iPhone and iPad, but Apple was still interested and thrilled to sell millions of them. More money to fund R&D for the next generations.

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